A downloadable asset pack

Buy Now$5.00 USD or more

Game design, game design never changes... Unless it does. But let's not talk about that. Instead let's talk about music.

Inside this music ten-pack you'll find a series of dark, grungy, apocalyptic tracks that run the gamut of emotions from soothing, creepy, grungy, depressing, and awesome. They are available in both MP3 and WAV format. This music is great for game designers, tabletop roleplayers, and those who just want some music that's a bit off the beaten track. The tracks in here are loops, meaning that they're designed to loop fairly seamlessly. So if they don't sound like your standard music tracks, that's why.

For those who have followed me for a while, you may be surprised to find out that this is me returning to my musical roots doing something a bit more atmospheric and dark. This album in particular harkens back to some of my more experimental early days and I even took inspiration from one of my all time childhood favourites, Fallout 1 and 2.

These songs may be used in both commercial and personal projects as long as I get credited and these songs aren't sold by themselves or as part of a music pack.

That said, have fun and happy gaming/game designing! Tips are always appreciated. :D

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Minutes Past Midnight MP3s.zip 18 MB
Minutes Past Midnight WAVs.zip 99 MB

Comments

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(1 edit)

Awesome Fallout style music! Perfect for any PA setting. Best $5 I spent on Itch.

Aww, thanks so much! I appreciate it. I hope the music serves you well. :)

I've spent some time listening to all the loops and I have to say that the length is almost perfect to score mobile or cross-platform games because the sizes of the files will not blow out the binary size of your game but they loop seamlessly. Really good work for use in a post-apoc that may target mobile devices. Most games, you look at the binary resources and realize the audio/music takes up 50% of the space. So these files occupy just enough space to give you an unforgettable score but don't run out to much more than 100K in many places. Compressed under Unity after import and they end up so small they barely require any space.